Building Skill in Videogames: A Play of Bodies, Controllers and Game-Guides

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Situations of Play: Patterns of Spatial Use in Videogames

Gameplay always occurs somewhere. Any discussion of situated play therefore should consider the actual spaces in which we play. Yet everyday real space is also deeply embedded in the games themselves. Videogames take patterns of spatial use from reality and situate them in their spatial structure. This paper explores these “situations of play” and their implementation in representational video ...

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ژورنال

عنوان ژورنال: M/C Journal

سال: 2017

ISSN: 1441-2616

DOI: 10.5204/mcj.1218